Hello, my game is a platformer in a an ancient runes environment. You must scale the level to reach the runes at the top of the level! there are checkpoints (4) along the way to help you on your respawn.

Controls:

Movement: W,A,S,D, Left Shift, Space Bar

W,A,S,D to move left right, forward, and backward

Space Bar for jump

Left Shift to run

Citations: I used code snippets from - https://www.reddit.com/r/Unity3D/comments/xfpvop/how_to_detect_when_gameobject_i...

i used code from here to fix rotations when pressing character directions.

https://gamedevbeginner.com/how-to-delay-a-function-in-unity/

I used code from here to cancel an invoke feature trying to disrupt the double jump feature.

Assets i used: 

https://assetstore.unity.com/packages/3d/props/simple-gems-ultimate-animated-cus...

https://assetstore.unity.com/packages/essentials/starter-assets-third-person-cha...

https://assetstore.unity.com/packages/3d/environments/fantasy/obelisk-void-22134...

https://assetstore.unity.com/packages/3d/environments/stone-pillar-34670

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